Spider-Man App
Spider-Man is - obviously - the coolest superhero in Marvel's stable and it's a shame that business deals prevent us from seeing Nick Fury getting Peter Parker to help the Avengers on missions. But thanks to Spider Man Unlimited - a new game from Gameloft that is available free on iOS, Android and Windows Phone - you can play the experience yourself.
The story mode missions have certain objectives - beat 10 henchmen, collect 10 medpacks, and so on. You keep running and playing the way you would Subway Surfers, and once you've reached your goals the level ends and you earn your vials, experience and ISO-8. In the endless mode, you're playing for experience and vials.
It's not the most innovative set of controls but it comes together well to make a good game nonetheless. But that's not to say that the core game is perfect, even without taking into account the aggressive monetisation tactics.
These are just some of the currencies you need to play Spider-Man Unlimited. Aside from these three, there is also energy, which is needed to start a run or a story mission. At first, the game has unlimited energy, but you level up quickly, and after you hit level ten, each run starts to cost energy.
Died and need to restart? One energy. Reached an experience gate and need to grind the free play mode? One energy please. Replenishing the energy bar takes around ten minutes and this breaks the flow of the game quite badly.
You can speed things up by spending some ISO-8, the game's premium currency. You also need experience - missions have a minimum level requirement, and you can spend ISO-8 to improve your character's level. You can also unlock different Spider-Man costumes by spending vials, but this unlocks "common" costumes, and so you can end up with two or three of the same costume. You could spend ISO-8 to get better heroes, of course.
If you get stuck with identical costumes then you can combine them to make one higher level Spider-Man, which doesn't sound like such a bad deal after all - but to do that also requires - surprise, surprise - ISO-8.
Oh and if you hit an obstacle while playing, you can continue the game up to three times from where you were knocked out, for one, two and four pieces of ISO-8 respectively.
Earning ISO-8 by completing missions should theoretically balance it out, but the game gives you very little of the premium currency, while the charges are relatively high. Couple that with the energy mechanic, and you can't even keep playing until you've built up enough ISO-8 to progress to the next part of the game.
There are also henchmen to defeat - swipe up or down, depending on the type of bad guy, or just side-step them like other obstacles. There are wall crawling sections where you tilt the device to turn, and there are also web-swinging sections where you hold and release to determine how high Spider-Man goes.
For one thing, those bright and shiny visuals we talked about actually end up getting in the way of gameplay. There's so much animation and bright colours in the background that it makes it hard to focus on the game that you're playing. You will run right into obstacles at times simply because they were less noticeable than the random pipe burst the spewed toxic chemicals off to the side of the screen.
Spider-Man is - obviously - the coolest superhero in Marvel's stable and it's a shame that business deals prevent us from seeing Nick Fury getting Peter Parker to help the Avengers on missions. But thanks to Spider Man Unlimited - a new game from Gameloft that is available free on iOS, Android and Windows Phone - you can play the experience yourself.
The story mode missions have certain objectives - beat 10 henchmen, collect 10 medpacks, and so on. You keep running and playing the way you would Subway Surfers, and once you've reached your goals the level ends and you earn your vials, experience and ISO-8. In the endless mode, you're playing for experience and vials.
It's not the most innovative set of controls but it comes together well to make a good game nonetheless. But that's not to say that the core game is perfect, even without taking into account the aggressive monetisation tactics.
These are just some of the currencies you need to play Spider-Man Unlimited. Aside from these three, there is also energy, which is needed to start a run or a story mission. At first, the game has unlimited energy, but you level up quickly, and after you hit level ten, each run starts to cost energy.
Died and need to restart? One energy. Reached an experience gate and need to grind the free play mode? One energy please. Replenishing the energy bar takes around ten minutes and this breaks the flow of the game quite badly.
You can speed things up by spending some ISO-8, the game's premium currency. You also need experience - missions have a minimum level requirement, and you can spend ISO-8 to improve your character's level. You can also unlock different Spider-Man costumes by spending vials, but this unlocks "common" costumes, and so you can end up with two or three of the same costume. You could spend ISO-8 to get better heroes, of course.
If you get stuck with identical costumes then you can combine them to make one higher level Spider-Man, which doesn't sound like such a bad deal after all - but to do that also requires - surprise, surprise - ISO-8.
Oh and if you hit an obstacle while playing, you can continue the game up to three times from where you were knocked out, for one, two and four pieces of ISO-8 respectively.
Earning ISO-8 by completing missions should theoretically balance it out, but the game gives you very little of the premium currency, while the charges are relatively high. Couple that with the energy mechanic, and you can't even keep playing until you've built up enough ISO-8 to progress to the next part of the game.
There are also henchmen to defeat - swipe up or down, depending on the type of bad guy, or just side-step them like other obstacles. There are wall crawling sections where you tilt the device to turn, and there are also web-swinging sections where you hold and release to determine how high Spider-Man goes.
For one thing, those bright and shiny visuals we talked about actually end up getting in the way of gameplay. There's so much animation and bright colours in the background that it makes it hard to focus on the game that you're playing. You will run right into obstacles at times simply because they were less noticeable than the random pipe burst the spewed toxic chemicals off to the side of the screen.
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